#if defined(OPENGL_ES) || defined(GL_ES) #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif #endif /////////////////////////////////////////////////////////// // Uniforms uniform sampler2D u_diffuseTexture; uniform float u_brightness; uniform float u_contrast; /////////////////////////////////////////////////////////// // Varyings varying vec2 v_texCoord; varying vec4 v_color; void main() { vec4 col = v_color * texture2D(u_diffuseTexture, v_texCoord); col.rgb = ((col.rgb - 0.5) * max(u_contrast, 0.0)) + 0.5; col.rgb += u_brightness; gl_FragColor = col; }